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PLT012: Time, Speed, and Distance

What code PLT012 covers, why the FAA tests it, and how to study Time, Speed, and Distance before your checkride.

Updated September 2026 · Learning statement code · Pilot / Instructor

Official FAA learning statement

Calculate aircraft performance - time/speed/distance/course/fuel/wind

What this means for your checkride

Dead-reckoning math ties together true course, wind, heading, groundspeed, time, distance, and fuel. You correct the true course for wind to get a heading and groundspeed, then use groundspeed to find time en route and fuel burned.

Cross-country planning depends on this arithmetic, so the FAA tests whether you can solve the wind triangle and derive time, distance, and fuel for a leg.

The common trap

Pilots plan groundspeed as if it equals true airspeed. A head or tailwind can change time en route and fuel required substantially, so wind must be worked into every leg.

Where to study it

FAA source
Pilot's Handbook of Aeronautical Knowledge, Navigation chapter, dead reckoning
Read Pilot's Handbook of Aeronautical Knowledge on Aviator IQ →
Before your checkride (14 CFR 61.39)

A code on your test report is an area of deficiency. An authorized instructor must review it with you and endorse that review before you take the practical test, and the examiner may revisit it during the oral. Study it until you can explain it out loud, not just recognize the answer.